Got a The Simpsons: Hit & Run walkthrough, FAQ or Guide Use the submission form, or email them as attachments. Homer could enter places he couldn't reach in Level 1 like Mr Burns Office, Bart's Room, other workstations in the Power Plant etc.
The author could make it better with more time but there haven't really been any meaningful updates or anything to it so I can't really see it happening. The Simpsons Hit and Run Simpsons Hit and Run Part 1 - (PS2) (00:19:48) Dec 24 2014. The last level of the game which is set back in Evergreen Terrace where everything is Halloween themed. This mod is a cool idea but this was a relatively poor execution of the idea. The only notable difference is the lighting which looks cool but that really required no effort on the author's part. There was no effort on the author's part to even try making the interior seamlessly connect with the actual building. The laziness of that job is best demonstrated by going inside the Kwik-E-Mart in this map and looking outside. In addition to that, the textures are exactly the same as the ones found in Hit & Run as far as I can tell from looking at a few videos of the mod.Īlso the author did a quick and noticeably bad job of positioning the interior models in the 'appropriate' locations. The only geometry of the map this mod includes is the part you can export with the Pure3D editor with one button press. This port is missing every single prop in the map which are things like phone booths, trees, and cemetery posts among other parts of the world. It would be really redundant and not beneficial at all to port this back to Hit & Run.